Slide. Merge. Double. Repeat.
2048 was built in a weekend in March 2014 by Gabriele Cirulli, a 19-year-old Italian developer riffing on the games 1024 and Threes — and it promptly ate the internet. He open-sourced it under the MIT license instead of chasing the money, which is why the game lives everywhere from calculators to consoles. This is an independent, faithful implementation of that original: same board, same colours, same 90/10 tile odds, same "just one more game" gravity.
The whole trick is patience: anchor your biggest tile in a corner, build a staircase of values toward it, and never swipe the one way that breaks the stack. Free, no ads, no account — and it works offline once loaded, which historically has been very bad news for long commutes.