Two paddles. One square ball. First to 11.
This is the game that started the whole industry: Pong, built by Allan Alcorn at Atari in 1972 as a training exercise and dropped into a Sunnyvale tavern, where the prototype broke down within days — because its coin box was jammed full of quarters. Everything you see here was in that cabinet: the dashed net, the square ball (a round one was beyond the hardware), the segmented paddle with its flat middle and angled edges, the rally that speeds up after the 4th and 12th hit, and the three blips Alcorn tapped straight off the video sync generator because there was no room on the board for a real sound circuit. Even the gap your paddle can't cover is faithful — a circuit defect Alcorn kept, because without it two good players could rally forever on one quarter.
The one thing the cabinet never had: distance. Here the match can run live between two phones — you at the bottom of your screen, them at the bottom of theirs, one ball crossing the internet between you. Free, no ads, no account; the computer opponent works offline once loaded.