Eat. Grow. Don't bite yourself.
Snake is the game a whole generation played under the school desk. The mechanic dates to 1976 arcade cabinets, but it became a world-wide reflex in 1997, when Taneli Armanto squeezed it into a Nokia phone — a monochrome screen, a beeper that could hold one note, and hundreds of millions of pockets. No downloads, no updates: if you had that phone, you had this game.
This version keeps the rules honest — walls end the run, faster speeds pay more per bite, and a timed bonus treat shows up every fifth meal, just like the sequels everyone remembers. Flip on Retro LCD for the green screen and blocky pixels, and the sounds are synthesized single-voice square-wave blips, the way a phone beeper actually sounded. Free, no ads, works offline once loaded.